![]() Head behind the house at the end of the street into the cellar and grab the Sanctuary - Ignore Codsworth for now and head inside the House Of Tomorrow to grab the You're Special book, putting it into Intelligence. Lure away the final roaches and, after waiting for your status to go back to, pick up the Pip-Boy and leave. Collect what you can to sell later and move through the rooms, takingĬare to close the doors behind you as you go. Vault 111 - Because of the challenge restrictions, I can't escape from the Vault by killing the Radroaches, not even with my fists or gunbashing. ![]() ![]() Perks - Intimidation at Level 2 and Wasteland Whisperer at Level 3. SPECIAL - 132 10 831 with the "You're Special" book going into Intelligence, taking it to 9. No Direct Damage allowed (Poison/Bleed/Pure RAD/fall damage, incidental damage from enemy infighting/hacked machines, reverse-pickpocketing is/are allowed) No Companions in combat except Dogmeat and Pacified enemies That alter gameplay (outside of Unofficial Patches) to a minimum but this build isn't really viable without either this mod or lots of savescumming for every encounter, which makes the moment-to-moment gameplay feel ![]() Please Note - This build is using a small mod Pacify Perks Revised and thus some results will not be possible in a vanilla copy of Fallout 4. ![]()
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